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You are watching: Drawn to life: spongebob squarepants edition
By Craig Harris
Whenever before I carry up the state of the handheld gaming sector about original titles versus licensed titles, I constantly seem to use Spongebob Squarepants as the finest instance. Retailers want to guarantee sales, so games without a brand attached to it constantly seem to gain the shaft in favor of the Spongebob titles. So isn't it funny that THQ, after taking that hazard via an original title in the create of Drawn to Life, adheres to up that game via the "guarantee" branding of Spongebob Squarepants. I can't say I'm shocked or surprised; after all providers make games to make money, and it's pretty much a shoo-in that – much better or worse -- Drawn to Life: Spongebob Squarepants Edition will sell sjuniorg8.comificantly much better than the game that motivated it. Luckily the game within the packaging doesn't sully the name that fifth Cell developed. It's a great, solid platformer that doesn't rather reach the imaginative high of the original game. But children are going to love all the things they deserve to doodle as much as make the game their own. The original team relocated on to bigger and also much better things (Lock's Quest) when last year's Drawn to Life hit the scene, so for this branded follow-up – let's not call it a sequel – THQ went with its standby-studio Altron to take care of the advance. Much of what 5th Cell put right into the original Drawn to Life has pretty a lot been applied to the Spongebob Squarepants game: the style is a conventional side-scrolling platcreate architecture through hefty focus on giving players the capacity to customize the main character, gameplay objects and also sprites making use of a touch-display art program. Scribbles become enemies, friends, platdevelops, springs, gears…and also because it's all up to the gamer's art skill, the game can either be pure or downbest crude…through the range sliding heavily towards the latter. I'm looking at you, Junior. The substantial distinction in between this Drawn to Life game and last year's original is, basically, the revolving universe the game takes location in: where fifth Cell created a fantastical civilization certain to last year's game, Spongebob Edition obviously takes area in Stephen Hillenburg's wacky seascape. In reality, Drawn to Life: Spongebob Edition is actually based upon particular episodes of the cartoon where an evil illustration comes to life: DoodleBob is this game's nemesis, and you actually play a "good" doodle of Patrick's to thwart the babbling black and also white scribble that's blotching up the Spongebob civilization. It's hard to say if Spongebob Edition is actually using any type of of the tech from the original Drawn to Life, however at the extremely least the games share comparable interdeals with in their similar deindicators. The art regime to attract up all the editable game sprites is pretty a lot identical between the 2 versions. There's simply way even more to edit in Spongebob Edition – we're pretty certain that this game has actually much even more conserve RAM in the cartridge than the original title, a hypothesis emphasized by one of the longest conserve file initializations we've ever before skilled on the Nintenexecute DS. Luckily this is a one-time point at the first power-up of the game, yet prepare for some lengthy paoffers for as soon as you save the game during the action. I definitely appreciate the original Drawn to Life because the creators had actually to start from scratch through not just its original principle, but also in its characters and storyinforming. Spongebob Edition relies on the familiar: we already understand the Spongebob crew from the hundreds of episodes on television and also the influx of licensed products currently on the market. The original Drawn to Life has a better, fleshed out, nearly Japanese RPG-influenced presentation compared to the Spongebob follow-up that hastily tells the Doodlebob story through sloppy cutscenes that awkwardly flipflop in between 3D models and also 2D talking heads. These males don't even have voices past the random "Ack!" that don't also sound prefer they were recorded by the original actors. But it's hard not to notification that the actual gameplay of Spongebob Edition feels a bit tighter and faster-paced than the original Drawn to Life. Neither game in the Drawn to Life series are all that impressive in their 2D platforming; they're both fairly typical run/jump/butt-stomp desjuniorg8.coms with lots of token collecting provided to upgrade your character, and also many touch display "scribbling" to get rid of all the inkblotches in each of the levels. Spongebob Edition is a tiny "peppier" through a little better collision detection and a much faster, even more energetic speed. And, because the publisher provided the game a bigger amount of conserve RAM you have even more imaginative input on what reflects up in-game.
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Drawn to Life: Spongebob Squarepants Edition is clearly THQ"s attempt at making the Drawn to Life idea more marketable and sellable to the consumers and also retailers. Whether it"s out of respect for the original team or because it"s a far better game, I"d quite play the original Drawn to Life over this cash-in. But hey, even I deserve to see that the Spongebob Edition isn"t a negative kid-concentrated title -- it"s developed off an excellent structure.