We"ve accumulated a selection of experienced advice because that honing her XCOM 2 squad to maximise every class" potential


Ranger Build

The Ranger serves as the main reconnaissance unit, qualified of moving separately in concealment when engaging adversaries at close range using firearms and also melee weapons. Definitely the many versatile class in the game, Rangers deserve to either be a destructive spectre of fatality striking from the shadows, or a swift ninja capable of cutting enemy hordes down.

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Rangers deserve to attack adjacent enemies with their sword also after making use of both action to relocate or dash, expanding their assault range. Various aliens react in various ways come melee attacks; Sectoids take +3 damage from every sword/melee attacks, if some opponents like Mutons counter Ranger melee strikes, totally avoiding damage and also hurting your soldier instead.

A pair more things to save in mind:

Due come the Rangers’ unique capacity to recon and also flank enemies even after ~ the formation is engaged, over there is always a strong possibility the he/she may get captured out by a roaming patrol.Units v ‘Phantom’ start the mission in concealment also when the formation doesn’t, so watch out they don’t get caught alone behind opponent lines.If an enemy attempts to strike a Ranger that has actually ‘Bladestorm‘, and also is in ~ melee range, it will certainly activate prior to the opponent attack. Further still, when introduction reinforcements drop beside a Ranger, Bladestorm activates prior to they can react. That will additionally activate upon a Viper efficiently using its Constrict capability after pulling the Ranger, and permits them to kill the Viper even while constricted. However, aRanger v Bladestorm that panics will attack allies also when they come into melee range, so store that in mind when things go southern to prevent friendly fire.A Ranger is the only soldier capable of reaching or even surpassing a 100% crucial Hit chance. Various other classes cannot usage shotguns and only have actually a tiny chance of obtaining the Shadowstrike ability from the progressed Warfare Center, providing the Ranger 45% much more chanceto critical Hit.Nearly all missions with task and evac goals can be solo’d completely by Rangers utilizing the Conceal Skill and some simple, stealthy hit and run tactics.Implacable deserve to activate after ~ ‘Run and Gun’, giving a total of 4 move in a solitary turn.A Ranger may seem choose a good choice to bring a Skulljack together it normally fits through the Ranger’s normal ability set, however its reduced hack score compared to the Specialist method you should look in ~ Skulljacking rather of Skullmining.


Grenadier Build

The an initial and most important decision once it comes to Grenadiers is which duty you want them to have. If you’re walking the attack route,we recommend you take ‘Shredder‘ rather of ‘Blast Padding‘. Shredder is a proactive ability which enables you come dictate the terms through which you attack, while Blast Padding is a reactive skill, softening the damages when you are forced to take it it.It canstill be highly beneficial for tanking when combined with a high evade stat,but Shredder is an especially effective because that taking down armoured targets quickly. Shooting v the Grenadier first to knock out armour prior to opening fire with various other units is a good way to kill armoured enemies, and also it can pair through ‘Holo-Targeting’ as well, knocking out armour and also providing an target bonus for various other soldiers.

As you decision which role your Grenadier is going come perform, friend must likewise choose their device of trade. If you’re walking the hefty weapons route rather of explosives, you can need part terrain shaping skills like the ‘Demolition’, i m sorry is a an excellent alternative to grenades for damaging cover. That is more risky than the same level skill ‘Suppression’; if the foe whose covering is damaged can’t be eliminated in the very same turn, lock will simply move to different cover and also fire back. In addition, part cover is indestructible or can only be damaged rather of totally removed, calculation Demolition useless in part situations. Likewise keep in mental the accuracy calculate of this skill adds +10% come hit chance but ignores any kind of scope mod, therefore hitting might be a problem.

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As the Grenadier naturally has low aim, you need make sure to emphasis on target bonuses and also mods if you setup to hit anything v your weapon. ‘Hail of Bullets’ can aid offset Grenadier’s normally low aim, and it offers a counter to adversaries with high inherent defence (such together Gatekeepers) who can often be very complicated to hit. It likewise goes well through Shredder — as a guarantee armour hit is usually scheduled for grenades only — and quite advantageous when handling entrenched enemies. And also since plenty of Grenadier abilities consume two or three shots instead of one, make sure to equip expanded magazines or rate reload mods to counteract:

Suppression is efficient for preventing dangerous adversaries from attacking the squad, and also multiple Grenadiers can properly lock down an adversary with an aim penalty that -100 because the ability stacks with itself. In addition, Suppression is guarantee to eliminate Overwatch and can it is in paired v Holo Targeting for an aim bonus on peak of its basic effects.Heavy Ordnance is good if you use your Grenadier generally for their… well, grenades. It works well versus enemies who like to hit from cover, and permits you to problem less around rationing explosives. It additionally gives friend a good tactic to get rid of those pesky high evade targets, versus whom guaranteed damage is often more important than raw struggle probabilities.Holo-Targeting‘s aim bonus triggers on every shot and also is applied regardless of whether the assault hits or misses, i beg your pardon is quite beneficial as an opening attack versus high-defence targets choose Archons. It have the right to be an unified with Shredder and either Hail that Bullets or Rupture because that an absolutely terrible opening salvo which provides the formation a much far better chance of killing dangerous targets prefer Sectopods or Gatekeepers ~ above the turn which they space encountered.Volatile Mix‘s bonus to every grenade is substantial, and also when linked with the advanced Grenade Launcher often enables you come hit multiple packs of opponents with a solitary grenade. The is specially amazing when linked with speciality grenades such together Flashbangs, due to their low/non-existent damage.Salvo is extremely valuable at times, since it allows Grenadiers to fire 2 grenades in one turn, or one grenade and also then act. It’s a slightly more defensive ability, together it calls for the Grenadier to continue to be stationary in order to have any type of use of the ability, yet synergies really well through ambushes. If you open up with this, that guarantees adversaries will it is in in the open up for follow-up or Overwatch shots.Rupture is a an essential skill because that Grenadiers who desire to have the ability to take down single targets. When merged with Shredder and/or Holo-Targeting, Rupture likewise guarantees a critical hit (but store in mental the extra potential damages is not shown during previews).Saturation Fire‘s cone of result is very narrow, limiting use versus multiple targets unless they are practically in a right line native the Grenadier. In addition, the doesn’t trigger Holo-Targeting and is not even guaranteed to hit enemies or ruin cover in the cone that fire.


Specialist Build

Operating several of the most progressed equipment XCOM has to offer, specialists deploy robotic drones ~ above the battlefield that can be outfitted because that combat or ar medic duty, and are qualified of offering amazing support to the rest of the squad. In addition, their unique ability to hack robotic devices helps resolve those overpriced tincans that afflict the so late game.

The professional is especially adept as a assistance role, maybe to improve the capabilities of the squad and carry out amazing extending fire.If you use Threat Assessment ~ above aSpecialist through the ‘Guardian’ skill, this will usually approve you three or an ext overwatch shots in a single turn. Besides that, giving an additional soldier hazard Assessment prior to they open fire as part of an overwatch ambush will result in claimed soldier shooting again ~ the squad loses concealment. That’s two shots from one person in an overwatch ambush! Some other notes:

Due to their normally high hacking score, specialists make great candidates for moving Skulljacks. The extra hack rise from Skullmining additionally benefits lock greatly.Hacking an advent Network Tower or a mission objective just consumes one activity point and will not end your turn. But hacking a robotic enemy with ‘Haywire Protocol‘ does finish the turn, together does ‘Combat Protocol’ and also ‘Capacitor Discharge’.Combat Protocol and Capacitor Discharge both bypass armour. They execute not apply a damage bonus come robotic adversaries that are hacked through ‘Haywire Protocol’, either.Robotic enemies (such together MECs) hacked through ‘Haywire Protocol’ can not act top top the an initial turn of gift hacked, however they have the right to act top top the an initial turn after ~ hacked ends. However, development Turrets have the right to act on the very first turn that both situations. Store in mental robotic opponents hacked v ‘Haywire Protocol’ perform not should be damaged to complete a mission that requires all enemy units to it is in eliminated, but you don’t obtain their wrecks if they are still in operation condition.Aid Protocol, Medical Protocol and Scanning Protocol each only consume a single action and will not end your turn. However, Restoration does end the turn.Aid Protocol can not be supplied twice on the same target.Ever Vigilant will trigger so lengthy as you carry out not consume an action point through an activity other 보다 moving; it will create from skipping your turn, moving once, moving 3+ times, opening/closing as many doors as you like, or moving twice after using a complimentary reload.


Sharpshooter Build

Just choose it sounds, sharpshooters engage adversary targets through pinpoint accuracy from too much range. They’re likewise trained in pistol marksmanship for the occasional close encounter. A clip of any squad, a good sharpshooter can end up off an effective enemies or take the end aliens prior to they gain close sufficient to hurt your soldiers.

Curiously, sharpshooters can also excel at close selection when adhering to the Gunslinger tree, which contains abilities that aid the squad clear a entirety block of enemies in one turn. Quickdraw has actually no cooldown, and Faceoff grants a pistol shoot on every clearly shows enemy and has no top limit top top the total amount that shots it have the right to make, and it’s wonderful way to use unique ammo as result of the sheer amount that targets available.Lightning Hands is a complimentary action/pistol shot versus anything in ~ range, working well for both specialisation trees; because that a Sniper, ‘Lightning Hands’ permits the sharpshooter to undermine or end up off a adjacent enemy prior to sniping them, or also shoot one more target altogether.

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Giving ‘Gunslingers’ distinct ammo varieties severely augments their usefulness, through ‘Faceoff’ acting as an effective crowd regulate skill, limiting foe actions and also — in the instance of Dragon rounds setup them top top fire — stopping foe melee assaults altogether. Utilizing ‘Lightning Hands’, shooting normally with ‘Quickdraw’ and also finishing the turn with ‘Faceoff’, allows a sharpshooter to possibly clear a whole display screen of opponents alone.

Regardless of i beg your pardon tree girlfriend pick, in most situations one must pick Steady Hands instead of Aim. ‘Steady Hands’ does no take this turn’s movement right into account, making it valuable for every sharpshooters. And unlike ‘Aim’, which just affects the an initial shot that a turn, ‘Steady Hands’ affects all shots, and also it does not call for the sharpshooter come not have made an assault last turn. Besides that, keep in mind:

Deadeye‘s target penalty is 25%, not a direct -25, an interpretation it differs per target. Together such, this powerful skill is not very reliable until the drop deserve to be compensated. Prefer ‘Deadeye’, Fan Fire scales up really well v upgraded equipment,as it have the right to potentially deal approximately triple normal damage to one enemy. Unequal ‘Deadeye’, however, ‘Fan Fire’ is a pistol skill and only requires one action point, enabling it to combo v Death from Above and Quickdraw and makes it much more viable because that both complete Gunslingers and also mixed sets. ‘Fan Fire’ can additionally benefit greatly from one-of-a-kind ammo, just like ‘Faceoff’.Kill Zone activates once every movement, meaning it activates as soon as if the opponent dashes, but twice if the enemy moves twice, or move and also attack. Melee attacks, however, counting as component of movement and also only cause one shot. ‘Kill Zone’ also does not require Long Watch in bespeak to take reaction shots versus enemies in squadmates’ heat of sight, giving you two an abilities for the price that one.Serial return the sharpshooter’s actions as soon as they make a kill v their sniper rifle, calculation it really useful as soon as snipers have multiple opponents in vision at short HP. While the does permit you to take them every down, once using the ability one must keep in mind that every death made through the sniper efficiently results in wasted suffer from killing enemies.Long Watch allows you to activate opponent pods throughout the enemy turn, as soon as the Sharpshooter is no concealed yet a phantom Ranger have the right to see the enemies.Due come the fact that the Sniper Rifle calls for both actions come fire, reloading will be a hefty burden ~ above snipers, regularly making them have to skip an entire turn the combat. Weapon mods together as expanded clips and the Auto-Loader room invaluable to sharpshooters. Similarly, ‘Kill Zone’ only activates as lengthy as the sniper rifle has ammo, make it an ext effective in conjunction with increased magazine mods. Similarly, Squadsight reduces it’s accuracy with distance and also the Sniper Rifle gets less accurate in ~ close ranges, so consider using a border weapon mod.Death indigenous Above activates just on kills, and also then just if do from higher elevation. In addition, it doesn’t enable the second action come be another shot v your sniper rifle, definition you have the right to only relocate, reload, or use the pistol.



XCOM 2’s just extra-curricular class, the psi-op is made easily accessible once you’ve murdered a sectoid, cracked its skull open, splashed out on an high-quality psi-lab facility and also then placed a soldier v a gruelling cultivate process. But because you’ve gone to all the effort, Firaxis have compensated by make the psi-op ludicrously overpowered compared to that peers.

Abilities are unlocked through training in the psi-lab, not by getting XP. They show up in randomised batches, unrestricted by rank.

Some that XCOM 2’s opponents are robotic. Robots don’t have brains you might twist to your own purposes. They’re because of this resistant to many of your psionic advances, and best left to someone else ~ above the squad. Possibly that grenadier friend equipped v armour-shredding gear?

Should you be lucky sufficient to have access to it, Fuse is a frugal method to deal with a gaggle the enemies. Without the psi-op, squads deserve to all-too-easily run low on grenades as battle wraps up – leading to lethal after-effects if a shipload of arrival troopers arrives unexpectedly. Much better to remotely detonate the grenadeon a muton corpse, or the rockets strapped come a mech’s steely back, and save her bombs for later.

Even in a soup that intensely powerful spells, Domination is an alphabetti A-grade ability. The psi-op picks one opponent on the battlefield and turn it into an ally, controlling its moves and also attacks because that the term of the fight. Unequal turret hackings, there’s no possibility of the victim awaking from your stupor. Use them together scout and scourge, acquisition the dangers you never ever would with your very own soldiers.

Finally, every psi-op is the product of intense training. There’s no border to the variety of abilities they can learn, if you’re ready to spare the time to discover them. By the moment you’ve obtained a magus v a brainful the spells, they represent a significant investment through the world’s premier anti-alien army force. So because that Central’s sake, save them the end of unnecessary trouble.


Templar Build

This melee-focused course is war of the Chosen’s buffed up variation of the Ranger, may be to conveniently weave v the battlefield and also upend adversaries with a Psi Blade.

Templars are damages dealers in nature, capableof taking care of most dangers at close-range with their distinct abilities.

Rend strikes give Templars the Momentum ability, permitting them to do an extra move, permitting you to dash towards an enemy, melee them, and also them move again.

Because Templars obtain Focus top top ‘Rend’ kills, players need to let them transaction killing blows ~ above weaker targets in bespeak to rise their ‘Focus’.

A Templar v the reaping machine chain-melee skill from the Training center can gain multiple refunded activity points when killing opponents with the Arc Wave area of effect skill.

Rend is a guaranteed hit, but it still can be partially dodged by Vipers and and shock Lancers and cause less than full damage. It additionally doesn’t avoid a Muton’s counter, which can leave your Templar stunned and open come an instant execution.

The autopistol can perform headshots and also does not should be reloaded.

The Parry capability negates all damage from a shoot or melee attack, yet it does not block area of effect damage or skills.

The cultivate Centre’s Fortress skill renders Templars immune to virtually all ecological damage, offering them much more mobility and enabling them to melee kill even opponents that might explode top top death, prefer Sectopods or development Purifiers.

The Bladestorm melee counter Training Centre ability synergises well through Parry, enabling Templars to conveniently dispatch groups of melee enemies. Templar melee attacks always hit, other than the target is a Spectre with ‘Lightning Reflexes’ (in which case, you’re screwed). However, while the damage dealt is still impacted by Focus, Bladestorm ~ above a Templar won’t activate the Arc tide nor generate emphasis on kills.

The obelisk cover-summoning capability can be offered as the an initial action without finishing the turn, and also lasts because that a variety of turns equal to the Templar’s emphasis level when activated.

Stun Strike deserve to be provided to knock enemies out of covering or high places, causing fall damage.

The Channel skill is squadwide, meaning even kills by other squad members have the right to generate Focus.This offers a 20% possibility of adversaries dropping Psionic power when dice (Psionic adversaries have a 50% chance).

The Ionic Storm ignores armour, and deals double damage come Psionic enemies. It additionally generates focus with kills, for this reason it have the right to refund all focus spent if that kills enough enemies.

Unlike ‘Stasis’, devices trapped by the Void Conduit can be attacked. The shock lasts because that a number of turns same to the Templar’s emphasis level when activated.

The ‘Ghost’ duplicate has the exact same abilities as the Templar, except for the autopistol. Movement and also Hunker Down perform not expense Focus come use, nor carry out reflexive abilities like Bladestorm, Deflect, and Reflect.The Templar Ghost does no share cooldowns v the Templar, and also temporary boosts and also debuffs are duplicated when the Ghost is generated.


Skirmisher Build

This battle of the chosen ranged class is all about damage, gift able to fire its gun double on every turn.

Skirmishers are much better suited to hit and run tactics, able to deal a most damage before quickly relocating position again.

Whiplash is a free action, and also deals double damage against robotic units.

All Ripjack attacks and abilities only expense one turn and also do not end the revolve if offered as the very first action.Reckoning allows Skirmishers to dash strike an enemy with the ‘Ripjack’, yet still only prices one action.

Like armor grapples, the Skirmishers grapple doesn’t price an action and have the right to be used to escape enviromental hazards like fire or gas.

Retribution works exactly like the Ranger’s ‘Bladestorm’ ability, allowing the Skirmisher to automatically attack any type of enemies that get in melee range.

The buffed-up overwatch ability Battlelord walk not trigger on motion or reloading.

Opening an ambush through Justice or Wrath stops the targeted foe from relocating when concealment is broken.


Reaper Build

As the distinct sniper/scout construct introduced in battle of the Chosen, Reapers enable players come scout opponent positions and also take them the end without ever before breaking concealment.

They space perfectly suited for sabotage or infiltration missions, together they have the right to only be detected indigenous close variety and can remain concealed also when shooting at enemies.

Shadow Concealment’s reveal chance starts in ~ 0%, enhancing to 50%, 80%, and also 100% on subsequent shots. Reveal chance is reset if re-entering ‘Shadow Concealment’ with the Shadow or Distraction talents.

The Silent Killer skill provides the very first shot undetectable if it kills the target. As changes to reaping machine concealment possibility take location after a shot is fired, the skill enables a reaping machine to stay hidden indefinitely as lengthy as that kills all its targets v one shot.

Firing the Claymore only prices a solitary action, and does no break concealment.Claymores have the right to be detonated through any kind of damage, for this reason throwing a grenade on height of one can be a good way to deal extra damages or start an ambush.

Units hit through the Homing Mine will constantly be hit once shot at, nevertheless of percentage.

The Homing Mine does not change the Claymore, yet they share the very same charges.

Using the Remote Start ability on big objects such together buses create a an extremely wide to explode that’s more powerful than most other explosive (watch the end for civilians or friendlies).

The Soul Harvest ability helps counter the Reaper’s organic +0 critical chance.

Banish can be combined with Extended Magazines and also Superior Repeaters because that maximum effectiveness. The ability reveals the reaper before any kind of shots space fired, so negating any kind of bonuses indigenous the ‘Silent Killer’ or ‘Needle’ talents.

Reapers can not carry any kind of equipment by default, but the Tactical Rigging talent from the training Centre allows them to carry a single item.

The training Centre’s ‘Shredder’ capacity can be used in conjunction v the ‘Needle’ skill, bypassing and shedding armor in ~ the exact same time.

Thanks come its unique type of stealth, that is an extremely easy to use a solo reaper to attend to any mission requiring friend to walk in, communicate with an objective, and get out. A good example that this is goals that call for you come sabotage extraterrestrial facilities.

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Hopefully the over gives you some new ideas on how to assemble her squad in XCOM 2, even if it is you’re playing battle of the liked or the vanilla game. Don’t forget to check out these terrific XCOM 2 mods to spice things up further.