Continuing my collection of strategy guides for the civilizations of Brave new World, I have actually now relocated onto heritage civs whose techniques have adjusted somewhat due to the expansions" features. One people that got an indirect upgrade by the changes introduced in Brave brand-new World is Dido"s Carthaginian empire. Also though she actual ability didn"t change, the new trade course mechanics adjusted the duty of the harbor, which subtly alters how Carthage should be approached by Brave brand-new World players.

You are watching: Carthage civ 5

In the old world, the Phoenicians exercised near absolute dominance over marine trade in the south Mediterranean. Phoenician control was centered in Tyre, whose nests paid tribute but were not directly controlled by tyre itself. When Alexander the great destroyed tire in 332 BC, the Phoenician swarm of Carthage began claiming manage over Tyre"s former colonies in Sicily, Sardinia, Morocco, and Iberia, and also established itself as the commercial facility of the west Mediterranean. This economic success and naval dominance lead to 3 Sicilian Wars with Greece and also three Punic Wars v the roman inn Republic. The 3rd Punic War resulted in the sacking and also conquest that Carthage through the Romans.

Historical records of Dido are very limited, and also historians conflict her historicity. The sources obtainable indicate that she to be the daughter of an unnamed King the Tyre, who named both her and her son brother, Pygmalion, as heirs. However when the king died, the people refused to acknowledge Dido as heir, and only Pygmalion was recognized. Pygmalion had Dido"s husband, Acerbas murdered in order to case Acerbas" huge wealth, and Dido stole far Acerbas" gold and also fled Tyre in addition to some attendants and also senators. She landing in north Africa, wherein a regional Berber king granted she an lot of land that she can encompass v a single oxhide. For this reason Dido reduced the oxhide into small strips and encircled one entire surrounding hill upon which the city of Byrsa to be founded. She would certainly later likewise found the city of Carthage prior to sacrificing herself in a pyre in stimulate to stay faithful to her deceased husband and escape a marriage proposal native the Berber King. She would later on be worshiped by the Carthaginian people, making it difficult to recognize if the stories are real or just legend.

*


Carthaginian uniques in Civilization V: Brave new World

*

Regardless of she real-world historicity, Dido is definitely not legend in Civ V, as she debuted together the leader that Carthage in the Gods & Kings expansion. Carthage has actually military, economic, and naval uniques the make the a middle well-rounded world that has actually a prejudice towards early-game militaristic strategies.

Phoenician Heritage

"All seaside Cities get a totally free Harbor. Units might cross mountains after the very first Great general is earned, taking 50 HP damage if they finish a turn on a mountain."

*

The primary advantage of Carthage"s national ability is the they receive totally free harbors in any coastal city that they own. This consists of natively-founded cities, dominated puppet cities, and annexed cities. Harbors room a fairly expensive building, specifically for seaside cities that frequently lack high production. Carthage it s okay them for totally free immediately upon establishing or recording a city, and also Carthage go not need to pay the 2 yellow per revolve maintenance that usually goes in addition to harbors. Also though you have the harbors, Carthage still needs to research study The Wheel in stimulate to establish city connections, as this tech seems to it is in a prereq for city relationships regardless of even if it is they are seaside or land-based. Establishing (or capturing) all your cities follow me the coast effectively enables Carthage to automatically establish city relations without having to pay the upkeep for harbors or roads.

Perhaps the stronger result of the totally free harbors is linked with the brand-new trade path mechanics of Brave new World. In Brave new World, the harbors carry out a 50% rise to cargo ship variety and a small boost to gold produced by trade routes to other civilizations. Most people would have to wait until researching the medieval Compass technology in order to gain these benefits, however Carthage starts the video game with them! This makes Cartheginian cargo ships more financially rewarding than various other civilizations" cargo ships at the start of the game. They have the right to reach cities more away, i beg your pardon is critical in the start of the game when her cargo ships space locked to coastal routes, and it generates a small sum that extra yellow from those trade routes.

*

Having accessibility to an ext distant profession routes gives Carthage an ext options for profession partners. Castle can fulfill trade requests indigenous city says to get influence, create trade courses with much more distant human beings in order come foster familiar relations, trade through greater resource diversity, and also spread religious pressure. That also means that they can ship food and/or manufacturing to their own cities that are established further away, and are an ext likely to have the ability to sail around a continent or peninsula in order to with their very own cities on another coast the the very same continent.

An extra advantage of Carthage"s Phoenician heritage is that after they create their very first Great General, their systems will be able to cross mountain tiles. Mountain carry out extended visibility similar to hills, but they don"t counting as rough terrain. It costs only one activity point to get in a hill tile! This is necessary since ending a unit"s revolve on a mountain, however, will result in a ns of 50 fight points as result of attrition. If her unit is currently at or below 50 hit points, it will certainly die if it ends its rotate on a mountain. Protect against sending your land units lengthy distances, since the pathfinding reasonable is no smart sufficient to avoid ending turns ~ above mountains, so her unit might die of hill attrition prior to it will its destination. Also the Inca room not permitted to overcome mountains. This is an capability that is completely unique to Carthage (at least until helicopters present up); usage it wisely.


*

*

This power can be very an useful for sneak attacking an enemy on a flank that they might not it is in defending, and permits your systems to escape native combat along courses that the adversary will not have the ability to follow. You deserve to hide your systems on the various other side of a hill (where castle will likely be invisible to the enemy), then unexpectedly cross in order to catch them when they are delicate and/or unawares. Make certain that your mountain-crossing unit can move after attack or that it will have the ability to kill the foe unit and also move onto its tile. If you relocate onto a mountain tile, attack an enemy, and also fail to kill it, you"ll be stuck on the mountain and will take 50 HP of damage. In part situations, it can likewise give you access to areas of the map that would certainly otherwise be locked out to friend (for settling or accessing ruins, etc).

Your workers will certainly even have the ability to build roads on mountain tiles! This can open up shorter city connection routes if hill ranges lie in between your cities. The can likewise make it less complicated to complete the "build road to city state" quest, due to the fact that the city state can"t park its own unit ~ above the mountain and also prevent your worker from building the roadway that they desire you come build. Simply be warned that building the road will take longer due to the fact that you"ll need to babysit your worker by relocating it off of the hill to heal before it die from the attrition. Having two or an ext worker alternate between building on the mountain can speed points up.


*

Quinquereme

*

Game Info: "Strong ancient Era marine Unit offered to dominate the seas through melee strikes on naval units and cities. Only the Carthaginians may construct it."

Civilopedia Strategy: "Only the Carthaginians may construct this unit. It is a more powerful version of the Trireme, including in Combat Strength. Favor the Trireme it is a melee assault unit, engaging units at sea or urban (but it has actually no ranged attack). The Quinquereme cannot enter Deep ocean tiles external of the city borders."

Replaces: Trireme.

Requirements: Sailing, and standard unit maintenance (same as Trireme).

Obsoleted: Astronomy technology, Upgrades to: Caravel (same together Trireme).

Cost: 45 manufacturing | 220 yellow (same as Trireme).

Attack Type: Melee, Combat Class: naval melee, Combat Strength: 13 (+3 indigenous Trireme).

Movement Speed: 4 (same together Trireme).

The Quinquereme is a situational unique unit, because naval war is typically very minimal in the early on game (outside the archipelago maps). The unit"s sole advantage is its increased melee combat strength, however it is a significant upgrade (30% higher than a trireme). The unit deserve to be a really effective tool for barbarian-hunting, as it deserve to crush barbarian galleys in ~ a revolve or two. Use them to safeguard Carthage"s an useful (and profitable) coastal trade courses in the early game.


*

The Quinquereme could additionally be a potent weapon because that sieging coastal cities at the start of the game. They aren"t as efficient as the oriental Dromon, however they"ll do. You"ll most likely need some assistance from land-based bombardment (from archers or catapults) to be effective. A pair Quinqueremes v Coastal Raider promotions can turn the birds in her favor when recording a rival"s coastal capital. The greater combat strength likewise increases the unit"s survivability against cities, which method that you can even use them to capture gold (similar to ancient privateers) against cities the you don"t necessarily want to capture - also cities that are defended by one archer and/or catapult. Just be certain to have a safe course to retreat and also heal. If your opponent"s cities room garrisoned with composite bows, crossbows, trebuchets, or galleasses, then her quinqueremes will certainly be severely overmatched, and also an strike on together a city would certainly be a self-destruction mission.

African woodland Elephant

*

Game Info: "Powerful at an early stage game placed Unit. Weak come Spearmen. Only the Carthaginians may construct it. This Unit has actually a greater combat strength than the Horseman which it replaces and strikes fear into nearby enemy units. Helps produce great Generals more quickly."Civilopedia Strategy: "The African forest Elephant is a Carthaginian unique unit, replacing the Horseman. The Carthaginian Elephants space slower but much more powerful than the Horseman. They have the right to move after ~ attacking. They likewise strike fear into surrounding enemy units, providing them every a an adverse combat modifier. Success in combat v an Elephant has an raised chance that generating great Generals."

Replaces: Horseman.

Requirements: Horseback riding technology, traditional unit maintain (same as Horseman).

Obsoleted: Chivalry technology, Upgrades to: article (same as Horseman).

Cost: 100 production (+25 native Horseman) | 200 faith | 480 yellow (+90 from Horseman).

Attack Type: Melee, Combat Class: mounted, Combat Strength: 14 (+2 indigenous Horseman).

Movement Speed: 3 (-1 indigenous Horseman).

Bonuses: deserve to move after attacking (same as Horseman), Great Generals II,Feared Elephant: -10% combat punish for surrounding enemy units.

Penalties: No defensive terrain bonus, - 33% once attacking cities (all exact same as Horseman).

The African forest Elephant is just one of a grasp of distinctive units that has give-and-take in between itself and also the unit that it replaces. It has moderately stronger combat strength and extra promotions that come at the expense of enhanced production cost and lower activity speed 보다 the horseman the it replaces.


*

Feared Elephant causes nearby enemy systems to suffer a 10% combat penalty versus any unit. In this example, Rome is at war v Carthage, but strikes a barbarian. Both the legion and barbarian are penalized indigenous proximity to the elephant.

The primary advantage of the African woodland Elephant is that "Feared Elephant" distinctive promotion. This promotion doesn"t benefit the elephant directly, but instead subjects surrounding enemy systems to a 10% combat penalty. That is the same to Polynesian Maori Warrior"s Haka battle Dance promotion. This penalty applies regardless of even if it is the opponent unit assaults the elephant, an additional Carthaginian unit, or in fact any various other unit (including barbarians). It likewise applies whether that opponent unit is the attacker or a defender. Thus, the African woodland Elephant is fantastic support unit because that yourself and your allies. Girlfriend don"t need to directly attack in order to reap benefits native it. You can be tempted to shot to position your elephant so the it is surrounding to multiple foe units. While this would certainly negatively impact the combat stamin of all nearby enemies, it will also enable your opponent to attack with flanking bonuses, which can conveniently overwhelm any penalty the Feared Elephants imposed. Keep in mind that the feared Elephant combat punish doesn"t stack, so friend can"t use multiple elephants to rise the 10% penalty, yet multiple elephants deserve to take benefit of flanking bonuses themselves.

The boosted combat strength means that African forest Elephants room also good in a fight, and engaging in combat with them grants bonus points towards spawning a an excellent General. This can aid you earn a basic in order to unlock her mountain-crossing ability, and also can additionally be provided to spam generals for producing citadels.

The good General promotion will carry over when the elephant is upgraded to a Knight; however, the fear Elephant promotion will not lug over v the upgrade.

Strategies for ending up being a Phoenician Queen that the Coasts


Carthage"s cost-free harbors strong incentivize Carthage to focus its expansion along coasts and also islands. You"ll get complimentary harbors in all seaside cities, but will still have to research The Wheel in order because that them to develop city connections. This have the right to be a huge boon come Carthage"s economic situation in the early on game, because most various other civs will need to invest time from employees to build roads, and likewise invest maintenance prices to upkeep those roads.

Even though the free harbors make roadways unnecessary because that Carthage, you should not ignore roads completely! Harbor-based trade is a little bit much more volatile than road-based trade, together a single barbarian or foe naval unit sitting in ~ a few tiles of your city deserve to "blockade" the harbor. This prevents the city indigenous working any kind of sea tiles within selection of the enemy naval unit"s "blockade", and also it in the interim breaks any kind of city relations going through that city"s harbor. If a barbarian galley reflects up close to your capital, your whole city link network will certainly instantly come crashing down! research study Sailing and keep a quinquereme stationed in your regional waters in bespeak to destroy or scare away any such connection-breaking opponent ships.


Free Harbors offer Cartheginian cargo ships better range, and also quinqueremes permit you to an ext easily defend them.

Once you have actually a quinquereme or 2 defending her waters, start concentrating on cargo ships appropriate away. The extended selection granted through the port will enable you come reach trade partners additional away, including sailing around an extremely indirect coastlines. You deserve to use this extended selection to reach cities with greater source diversity, or to complete trade requests with city claims to do some simple friends and also allies. This friendly city claims can also act as healing bases for any Quinqueremes the you send the end to hunting barbarians. Be sure to protect these cargo ships v your Quinqueremes, and try not come let rival people found urban on coastlines that girlfriend send trade along, as the closed boundaries will avoid your marine from being able come reliably protect your merchant fleet.

*
*

As is the situation with any naval-focused civ, The good Lighthouse is an apparent go-to wonder, specifically if you have sea sources for the lighthouse to buff. Her speedier quinqueremes will be may be to much better protect her cargo ships. The Colossus is additionally a an excellent wonder because that Carthage come pursue. The cost-free cargo ship can automatically take advantage of your free harbors.

Liberty is a really viable early policy option for Carthage. You can rapidly settle coastal cities through the extra settlers from Collective Rule, and also the free harbors (and the city connections they immediately establish) will certainly ensure that all your coastal cities will immediately benefit indigenous Meritocracy"s pleasure bonus. The cost-free worker indigenous Citizenship will also enable you to invest some manufacturing on a work boat instead of a worker, so you deserve to start linking up any kind of sea-based luxuries. If you get a pantheon, then God of the Sea is a good option because that sea-resource-rich seaside cities, and also the complimentary harbors (and the city relationships they provide) makes Messenger of the Gods pantheon a strong option together well. Completing Liberty will grant you a cost-free great person, i m sorry you deserve to use to acquire a scientist and plop an academy. Combining very early academy v Messenger of the god will provide you a solid head begin in science.

Over the mountains and throughout the seas


Carthage"s at an early stage military uniques likewise makes lock a prime candidate to open the Honor course with one of their first few policies. Quinqueremes space very solid against barbarian navies (especially galleys) and also can act as small society farms if a barbaric encampment spawns on a nearby coast or island. Girlfriend may also want come invest in the Warrior Code policy at an early stage in bespeak to gain a free general and allow your devices to overcome mountains. But if over there aren"t any kind of mountain ranges nearby, then you can hold-up this policy and just wait until you spawn a general naturally through combat.

Being able come cross mountains will administer exploration and combat benefits if unlocked early. Ideal of all, friend don"t require to lug the general with your devices in order come cross mountains - all units gain the ability, regardless of whether a basic is near. Your scouts will be able to cross mountains to explore the map on the various other side (instead of having actually to uncover a course around). Her barbarian-hunting devices will additionally be able come escape native combat over hills if necessary. Girlfriend can additionally cross hills to bypass the closed borders of rivals. Civs choose Shoshone and America will have a more tough time utilizing their are to block Carthage"s exploration and also expansion, uneven they desire to spend the money to purchase expensive mountain tiles and also lock friend out. Simply make sure that you don"t finish a unit"s rotate on a mountain, together that will certainly deal an automatic 50 HP of damage to the unit.

*

Since you"ll most likely be much more willing to settle close to mountains, you"ll be an ext likely to have the ability to build Observatories and the Machu Pichu human being wonder. Machu Pichu will further buff the worth of your city connections (most that which need to be free and automatic because of harbors). This will give you even an ext disposable gold for buying and upkeeping units and also buildings, or because that bribing city states.

If you"re to plan an aggressive strategy or Domination Victory, climate you should try to leverage your strong early uniques to dominate a foe or two in the old or classical era. Usage your navy and also mountain-crossing ability if possible, because opponents shouldn"t have plenty of viable counters to those tactics this at an early stage in the game. If you"re really quick about your first conquest, you could even finish it prior to meeting many other civilizations, thus preventing warmonger penalties and keeping trade options open for later.


If friend did invest in faith and are maybe to discovered a religion, climate you have the right to take advantage of the extended range of your harbors to spread your religious beliefs to far away urban via cargo ships. Those cities will then start using pressure, dispersing your religious beliefs far and wide. This will certainly be especially an effective if bordering civs have not begun spreading their own religions, because you won"t have to complete with an developed faith. The Religious Texts and Religious Unity enhancer beliefs will more strengthen this tactic.

Into the renaissance and beyond

The Exploration policy tree is another good tree to embrace as Carthage. Opened it will buff the speed and also sight of your naval units, which will be additive v the great Lighthouse (if you constructed that wonder). Because most (if no all) of your cities will be coastal, they"ll all benefit from the boosted productivity that Maritime Infrastructure. Naval Tradition and Merchant Navy will include +1 happiness and +1 yellow to your harbors (respectively), and bonuses come lighthouses and also seaports. Treasure Fleets will enhance the profitability of her cargo ships, and Navigation School will give you much more admirals to aid your navy protect your trade fleet or conduct naval warfare.

The exploration policy tree additionally makes new city-founding somewhat more viable because that Carthage than it is for various other civilizations. If you have to settle a basic on another continent in stimulate to phase an invasion, that city will acquire the cost-free harbor and city connection, and it will acquire on its feet faster as result of the faster production from exploration policies. The totally free happiness indigenous Naval legacy also means such brand-new cities won"t take as big a fight to her happiness.


Exploration policies will buff Harbors v gold and also happiness, which are free on any kind of newly-founded seaside city.

By the moment Carthage will the renaissance, all of your uniques except the mountain-crossing capacity will be calculation moot. The Quinquereme and also Elephant will be lengthy obsolete, and also Harbors will have actually been normally unlocked through researching compass. You"ll still gain the free maintenance from the harbors, which will conserve you some gold. Girlfriend can proceed to use your mountain-crossing strength to record enemies off-guard, however even that will be dampened when your opponents start developing artillery and planes.

*
*

There room two indirect late-game services of the free harbors. The totally free harbors will typical that you"ll automatically meet the prerequisite because that Seaports in all your coastal cities. This will boost your marine unit manufacturing in the late-game, enabling you to ar a fleet that privateers slightly sooner than your rivals might be able to.

Once you study Railroad, the free harbors will certainly also carry out a totally free rail link in every your coastal cities. If you settled exclusively along coasts, climate all your cities will immediately benefit native railroad"s +25% production without having to invest worker time into structure the rail lines, and also without having actually to invest the high maintain on the railroads themselves. Any inland cities that you might have settled can quickly receive this bonus by simply structure a little rail heat to the nearest coastal city. That course, you may still desire a rail network in bespeak to deliver units, relying on the map and also circumstances.

The expansive nature of Carthage"s playstyle additionally makes them well-suited to the Order ideological background for the per-city bonuses and higher overall ease of access of happiness. Even the Resettlement tenet deserve to be worth taking for Carthage, because of the better viability of late-game seaside settlements. The course, if you focused an ext on a trade-based empire, climate Freedom is more than likely the much better ideology because that you.

Your marine focus way that you are a an excellent contender for starting the World Congress, unless you have actually competition native Polynesia, England, Netherlands, or one more heavily naval-based civ. You"ll more than likely want come avoid any trade-banning resolutions or Standing army Tax, because you will likely have a an extremely sizeable cargo ship fleet and an equally sizeable marine in order to defend them. If you embraced Messenger the the Gods, climate you may also be ahead in science and also should prevent Scholars in Residence together well. And you"ll typically prefer Sciences Funding together opposed come Arts Funding, since Carthage slightly favors scientific victories over cultural ones. World Religion can also be precious proposing if you were successful at making use of your trade courses to spread your religion. If you adopted Exploration and also created numerous landmarks, climate Historical Monuments will additionally be a good resolution come propose.

I haven"t really found Carthage to strongly favor any type of one victory type over the others, and also a Carthage player deserve to lean towards any kind of victory type. Culture is most likely the weakest success strategy because that Carthage, due to the fact that there"s nothing that really orients Carthage in the direction of early social wonders or the Aesthetics policies. Whether you played much more aggressively with your unique units, navy, and also mountain-crossing will certainly likely recognize whether you want to arrangement for a Domination victory. Alternatively, if friend emphasized trade and cooperation, climate you need to probably setup for a Diplomatic victory. Scientific to win are always a great fallback because that Carthage regardless of whether you play aggressive or cooperatively, especially if you have a large, populous empire and also have been accumulating extra study all video game long from Messenger the the Gods.

Not falling for the "isoperimetric problem" - against Dido"s Carthage

Carthage is a fairly versatile civ and also so deserve to be a hazard from several various fronts. The free Harbors administer a significant early-game trade buff the can also easily overflow right into being a spiritual or diplomatic buff (by spreading religion or completing trade pursuits to obtain city state influence). Having both a land and also sea distinctive unit additionally makes lock a army threat in both those theaters of war. Both these systems are easily obsoleted, so they"re just a risk if you start with Carthage together an prompt neighbor.

Dido is just one of (if no the) most deceitful A.I. Leaders in the game, and also is perfect happy come declare battle if she doesn"t choose you - or even if she does choose you. Be really cautious of any type of friendships or partnerships you may forge with her! She additionally has really high flavors for naval unit production and water connections, definition she have to prioritize coastal settlements. Her A.I. Has an oddly trivial flavor for trade, in spite of her powers. She has only a rating of 5 for both land profession routes and also sea trade routes, for this reason she"s equally most likely to use caravans 보다 cargo ships. A person player will probably be an ext likely to take benefit of the extra selection of harbors and also build virtually exclusively cargo ships.


Due to Dido"s cheat nature, make certain that girlfriend stay vigilant on all her flanks, also if Carthage is right now a trade partner or ally. The status may change an extremely suddenly and also without warning if Dido awareness an possibility to attack. The mountain-crossing capacity can it is in a actual wild card, as it can be supplied to perform an imaginative and unexpected armed forces tactics, and also can additionally be provided to navigate otherwise impossible obstacles. By the moment you have actually planes and also artillery, Carthage won"t have the ability to use hills as cover for an proceeding or retreating army. In the meantime, placing protective units surrounding to hills will make it harder because that Carthage"s units to leave the hill tile, which can pressure them to take massive quantities of automatically damage. But the best way to stop suffering a sneak assault from Carthage throughout mountains is to either prevent settling near mountains, or to terminal a couple recon devices on the various other side of the mountain to keep an eye out for any incoming Carthaginian army. If you still have actually a scout advocated with Scouting promotions that has nothing rather to do, or a horseman v Sentry, climate they will certainly make good candidates for patrolling the much side of her mountainous flanks.

Avoid letting African forest Elephants stay nearby to your units (especially ranged units) in order to avoid their feared Elephant promotion. Spearmen and Pikemen room effective versus elephants. Also shot to protect against letting their forest elephants gain easy kills against your units, so as to prevent them native spawning extra an excellent generals. Girlfriend don"t desire Carthage come farm great general XP and then use those generals to barricade us behind citadels.

You should expect to see Carthage expand practically exclusively along the coasts. If you have actually a world with a solid navy (such as England, Ottomans, Byzantium, or maybe also Venice), climate these cities deserve to make tempting targets. However if it"s still early on in the game, and these urban are defended by quinqueremes, climate you could want come reconsider any kind of naval attack unless you somehow have overwhelming numbers. If Carthage is threaten you through their quinqueremes, then you need to put high priority ~ above researching Compass and also building a fleet of protective galleasses. Quinqueremes (like triremes) space no enhance for galleasses. If you"re playing as the Ottomans, then her prize ship capability can be provided to catch some quinqueremes because that you to use in your very own navy!


Blockading Carthage"s harbor v a ship can break all your city connections and crash their economy if they didn"t bother to build roads together backups.

See more: Boy Of The Pyramids Paperback, Boy Of The Pyramids: A Mystery Of Ancient Egypt


If Carthage provides the failure of not structure roads in ~ its region (because their cities are currently connected by harbors), then a sneak strike can be rather devastating. It will take longer for them come mobilize their military to defend their cities, giving you an ext time to set up a siege before they deserve to respond. If your fleet is turn off escorting cargo pearl or experimenting the map, then you deserve to use her navy come blockade she capital and also cut off all of her city connection income. Pillage any kind of trade paths while you"re in ~ it.

Discuss this strategy ~ above Civfanatics: http://forums.civfanatics.com/showthread.php?t=561538

or on the official 2K Civilization V forums: http://forums.2k.com/showthread.php?4124941-A-general-strategy-for-Carthage-BNW

or top top Reddit :https://www.reddit.com/r/civ/comments/41a29a/queen_of_the_coast_strategy_guide_for_carthage_bnw/

Listen come the discussion on PolyCast, illustration 247, 05m56s (January 30th, 2016):http://civcomm.civfanatics.com/polycast/polycast/season10/episode247.mp3