PASSIVE - as soon as you would die girlfriend instead uncover a timeline you are still alive, coming to be CC Immune, damage Immune, and also unable to act. ~ 1.75s you are restored to 25% Health and Mana and also can act again. This can only occur once every 6 minutes.

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PASSIVE - any kind of god affected by your capability heals gains 20 enhanced Physical and also Magical protection for 5 seconds.


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Using this item removes Crowd control Effects and also makes friend immune to brand-new ones for 2s. Cooldown - 160s.


Using this items will permit you come teleport approximately 45 systems away instantly. This item can not be offered if you have actually taken or dealt damage in the last 3s. Cooldown - 140s.


Using this item clears Crowd manage Effects and also makes you immune to new ones because that 2s. Cooldown - 160s.


PASSIVE - This item sponsor 4 MP5 every 10% of your lacking Mana. This item sponsor 10 Magical power per 10% that your accessible Mana.


PASSIVE - an easy Attacks and also Abilities acquire 25% extr Magical Power against targets listed below 50% Health.


PASSIVE - any type of god affected by your capability heals profit 20 enhanced Physical and also Magical defense for 5 seconds.


PASSIVE - If you obtain a kill or aid on an foe God all of you non-ultimate cooldowns are lessened by 2 seconds and also your can be fried cooldown is lessened by 6s.


Using this item removes Crowd control Effects and also makes friend immune to new ones because that 2s. Cooldown - 160s.


Using this item renders you invulnerable to damage and also healing because that 1.5s, and prevents friend from taking any actions. You might still move. Cooldown - 180s.


Using this item gets rid of Crowd regulate Effects and also makes friend immune to brand-new ones because that 2s. Cooldown - 160s.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will certainly not begin until you leaving the fountain.


PASSIVE - any kind of god influenced by your capability heals benefit 20 enhanced Physical and Magical security for 5 seconds.


Using this item gets rid of Crowd regulate Effects and makes friend immune to brand-new ones for 2s. Cooldown - 160s.


Using this item provides you invulnerable to damage and also healing because that 1.5s, and also prevents friend from taking any kind of actions. You might still move. Cooldown - 180s.


PASSIVE - Every second you gain a ridge of Arcane Energy, bring about your next damaging capacity to deal an additional 2 True Damage and also remove all stacks. This result stacks as much as 20 times. Have the right to be upgraded at level 20.


Using this item gets rid of Crowd manage Effects and also makes girlfriend immune to brand-new ones because that 2s. Cooldown - 160s.


PASSIVE - Every 2nd you obtain a ridge of Arcane Energy, resulting in your following damaging capability to deal second 2 True Damage and remove every stacks. This impact stacks approximately 20 times. Have the right to be upgraded at level 20.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities at this time on Cooldown. The initial countdown will certainly not begin until you leaving the fountain.


PASSIVE - death or assisting an opponent minion offers you with 1 stack, granting 1% movement Speed and 4 Magical strength per stack. Stacks last because that 15s and stack approximately 5 times. Opponent gods provide 5 stacks.


PASSIVE - On effective hit the an capacity you get 1 stack. In ~ 4 Stacks your next capacity that damages an opponent God will certainly deal bonus damages equal come 25% of her Magical strength to each God hit, and will cure yourself and allies within 20 units for 30% of her Magical Power and also will consume the 4 stacks.


PASSIVE - top top god kill or assist a coin is flipped. If heads, you acquire a stack of 7 HP5. If tails, you gain a stack of 2% motion Speed. Each impact can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 yellow every time the coin is flipped.


Using this item removes Crowd control Effects and makes friend immune to new ones for 2s. Cooldown - 160s.


Using this item renders you invulnerable come damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.


PASSIVE - Every 2nd you obtain a ridge of Arcane Energy, causing your following damaging capability to deal second 2 True Damage and also remove all stacks. This impact stacks approximately 20 times. Can be upgraded at level 20.


Using this item removes Crowd regulate Effects and makes friend immune to brand-new ones because that 2s. Cooldown - 160s.


This consumable deals 200 True damages to tropical Monsters about you. This just affects monster on her side the the Jungle.


PASSIVE - Every 2nd you acquire a stack of Arcane Energy, leading to your next damaging capability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Have the right to be upgraded in ~ level 20.


PASSIVE - once you take it Magical damage from Abilities her cooldowns are diminished by 3s. This deserve to only occur once every 30s.


PASSIVE - any type of god impacted by your capacity heals benefit 20 boosted Physical and also Magical defense for 5 seconds.


Using this item clears Crowd manage Effects and makes girlfriend immune to brand-new ones for 2s. Cooldown - 160s.


Using this item increases the motion Speed the allied god within 55 units by 20% because that 5s and also makes lock immune to Slows. Cooldown - 120s


Using this item clears Crowd control Effects and also makes friend immune to brand-new ones for 2s. Cooldown - 160s.


PASSIVE - death or assisting an adversary minion gives you with 1 stack, granting 1% movement Speed and also 4 Magical power per stack. Stacks last for 15s and stack up to 5 times. Foe gods carry out 5 stacks.


PASSIVE - friend permanently gain +1 Health and also +0.8 Magical power per Stack, and also receive 5 Stacks because that a god kill and 1 Stack every minion kill. (Max. 75 Stacks)


PASSIVE - at any time you damages an foe god through an capability you mark them to take 7.5% increased damages from every sources. This impact lasts because that 7s and also can only take place once every 15s.


Using this item clears Crowd control Effects and also makes girlfriend immune to new ones because that 2s. Cooldown - 160s.


Using this item provides you invulnerable to damage and also healing for 1.5s, and also prevents you from taking any type of actions. You may still move. Cooldown - 180s.


PASSIVE - getting the aid for an adversary minion or tropical monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you space not in ~ 30 systems of an allied god for 20 secs this passive is disabled until you are close to an ally god again. Can be upgraded at level 17.


PASSIVE - Damaging any type of enemy with an capability restores 4 health and 6 mana. Deserve to only create once per target per ability. Can be upgraded at level 20.


PASSIVE - This item grants 4 MP5 every 10% the your absent Mana. This item grants 10 Magical strength per 10% the your available Mana.


PASSIVE - Every 2nd you acquire a ridge of Arcane Energy, resulting in your next damaging capacity to deal secondary 2 True Damage and remove every stacks. This impact stacks as much as 20 times. Have the right to be upgraded at level 20.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities currently on Cooldown. The early countdown will certainly not begin until you leaving the fountain.


PASSIVE - any kind of god influenced by your capability heals gains 20 enhanced Physical and also Magical defense for 5 seconds.


PASSIVE - girlfriend permanently gain 10 Mana per Stack, and receive 5 Stacks because that a god kill and also 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana indigenous items is converted to miracle Power. At 75 stacks this items Evolves, obtaining 3% extra Mana to strength conversion.


PASSIVE - Assists top top a minion provide 1 Stack and God kills and assists offer 5 Stacks. Stacks carry out 1 Physical and Magical Protection. In ~ 50 Stacks this items evolves, providing an Aura the 10 physical Protection and 10 magical Protection.


PASSIVE - any god impacted by your capacity heals profit 20 enhanced Physical and Magical protection for 5 seconds.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities right now on Cooldown. The initial countdown will certainly not begin until you leave the fountain.


PASSIVE - If you get a death or assist on an opponent God all of you non-ultimate cooldowns are reduced by 2 seconds and also your ultimate cooldown is lessened by 6s.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.


PASSIVE - any type of god impacted by your capacity heals benefit 20 increased Physical and also Magical protection for 5 seconds.


PASSIVE - simple Attacks and also Abilities get 25% added Magical Power versus targets listed below 50% Health.


PASSIVE - simple Attacks and Abilities gain 25% extr Magical Power against targets below 50% Health.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities at this time on Cooldown. The initial countdown will not start until you leave the fountain.


PASSIVE - If you take it damage below 30% wellness you unleash a shockwave the stuns all enemies within a selection of 20 systems for 1s and also become immune to Crowd regulate for 1s. This effect cannot trigger more than as soon as every 90s.


PASSIVE - any god impacted by your capability heals benefit 20 raised Physical and Magical protection for 5 seconds.


PASSIVE - at any time you damage an opponent god with an capability you mark them to take it 7.5% increased damages from every sources. This effect lasts for 7s and can only happen once every 15s.


PASSIVE - straightforward Attacks and also Abilities acquire 25% added Magical Power versus targets below 50% Health.


PASSIVE - If you take it damage below 30% health you unleash a shockwave the stuns all enemies within a variety of 20 systems for 1s and also become immune come Crowd control for 1s. This result cannot trigger an ext than when every 90s.


PASSIVE - your abilities deal secondary 2% that the target"s maximum health as wonder Damage. If the target has over 2000 Health, your capacity bonus damages scales up. This result reaches a preferably of 9% best Health damages at 2750 Health. Subsequent hits top top the same target do half the bonus damages for the following 3s.


PASSIVE - gaining the aid for an foe minion or tropical monster dice will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you space not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an ally god again. Can be upgraded at level 17.


PASSIVE - Damaging any type of enemy with an capability restores 4 health and 6 mana. Deserve to only trigger once every target every ability. Have the right to be upgraded at level 20.


Using this item clears Crowd regulate Effects and also makes girlfriend immune to new ones because that 2s. Cooldown - 160s.


Using this item provides you invulnerable come damage and also healing for 1.5s, and prevents friend from taking any kind of actions. You might still move. Cooldown - 180s.


Using this item reasons you to get in a meditative state where adjacent allies god within 35 units gain back 8 + 5% of their absent health and mana every tick. Heals take place once every 2nd for 4s. Cooldown - 140s.


Using this item places a ward the lasts 60 seconds. Vision Shard have the right to be upgraded to a brand-new relic as soon as you with Level 12. Cooldown - 120s.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities at this time on Cooldown. The initial countdown will not begin until you leaving the fountain.


PASSIVE - any kind of god affected by your capability heals gains 20 increased Physical and Magical protection for 5 seconds.


PASSIVE - an easy Attacks and Abilities obtain 25% additional Magical Power against targets below 50% Health.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The early stage countdown will certainly not begin until you leaving the fountain.


PASSIVE - your abilities deal secondary 2% of the target"s maximum health and wellness as miracle Damage. If the target has actually over 2000 Health, your capability bonus damages scales up. This impact reaches a maximum of 9% preferably Health damages at 2750 Health. Subsequent hits top top the same target do fifty percent the bonus damage for the next 3s.


PASSIVE - an easy Attacks and also Abilities gain 25% added Magical Power against targets below 50% Health.


PASSIVE - once your ultimate capability has finished spreading you acquire Myrddin"s Brilliance which offers 70% Uncapped Cooldown Reduction, decaying to 40% Uncapped Cooldown Reduction over 6s. Uncapped Cooldown palliation overrides regular Cooldown Reduction. At the end of the 6s you shed Myrddin"s Brilliance. This can only happen once every 45s.


PASSIVE - you gain an additional 15% damage Mitigation because that 3s anytime you room hit with a difficult Crowd manage Effect or Root. This deserve to only occur once every 15 seconds.

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