Anger of the Gods deals 3 damages to each creature. If a creature dealt damage this way would die this revolve, exile it instead.

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Crush the Weak

Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damages this method would certainly die this revolve, exile it instead.

Foretell (During your turn, you might pay and exile this card from your hand also challenge down. Cast it on a later on revolve for its foretell price.)


Yamabushi"s Storm

Sorcery

Yamabushi"s Storm deals 1 damage to each creature. If a creature dealt damage this method would die this rotate, exile it rather.


Draconic Intervention

Sorcery

As a secondary expense to actors this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damages to each non-Dragon creature, wright here X is the exiled card"s mana value. If a creature dealt damage this means would certainly die this revolve, exile it rather.

Exile Draconic Intervention.


Touch of the Void

Sorcery

Devoid (This card has no shade.)

Touch of the Void deals 3 damages to any kind of taracquire. If a creature dealt damages this means would die this revolve, exile it rather.


Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any type of target. If a creature dealt damage this means would certainly die this rotate, exile it rather.


Underworld Fires

Sorcery

Underworld Fires deals 1 damage to each creature and also each planeswalker. If a long-term dealt damage this way would die this rotate, exile it rather.


Red Sun"s Zenith

Sorcery

Red Sun"s Zenith deals X damages to any kind of targain. If a creature dealt damages this means would die this turn, exile it rather. Shuffle Red Sun"s Zenith into its owner"s library.


Demonfire

Sorcery

Demonfire deals X damages to any kind of targain. If a creature dealt damage this method would die this revolve, exile it instead.

Hellbent — If you have no cards in hand also, this spell can"t be countered and the damages can not be prevented.


Column of Flame

Sorcery

Tower of Flame deals 2 damages to any taracquire. If a creature dealt damage this way would certainly die this rotate, exile it rather.


Serpentine Spike

Sorcery

Devoid (This card has actually no color.)

Serpentine Spike deals 2 damages to target creature, 3 damages to another taracquire creature, and 4 damage to a third tarobtain creature. If a creature dealt damages this way would die this rotate, exile it rather.


Annihilating Fire

Instant

Annihilating Fire deals 3 damages to any kind of targain. If a creature dealt damage this means would die this rotate, exile it rather.


Yamabushi"s Flame

Instant

Yamabushi"s Flame deals 3 damages to any kind of targain. If a creature dealt damages this way would die this revolve, exile it instead.


Torrent of Lava

Sorcery

Torrent of Lava deals X damages to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has ": Proccasion the following 1 damages that would be dealt to this creature by Torrent of Lava this rotate."


Flamebreak

Sorcery

Flamebreak deals 3 damages to each creature without flying and each player. Creatures dealt damages this means can"t be recreated this turn.


Falling Star

Sorcery

Flip Falling Star onto the playing location from a elevation of at leastern one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damages by Falling Star. If Falling Star doesn"t revolve completely over at leastern when throughout the flip, it has actually no impact.


Breath of Darigaaz

Sorcery

Kicker (You may pay a secondary as you actors this spell.)

Breath of Darigaaz deals 1 damages to each creature without flying and also each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.


Volcanic Spray

Sorcery

Volcanic Spray deals 1 damage to each creature without flying and also each player.

Flashback (You may actors this card from your graveyard for its flashback cost. Then exile it.)


Rolling Temblor

Sorcery

Rolling Temblor deals 2 damages to each creature without flying.

Flashback (You might actors this card from your graveyard for its flashback cost. Then exile it.)


Strategy, Schmategy

Sorcery

Roll a six-sided die. Strategy, Schmategy has actually the suggested effect.

1 — Do nothing.

2 — Destroy all artefacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and also each player.

5 — Each player discards their hand and also draws seven cards.

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6 — Repeat this process 2 even more times.


Scouring Sands

Sorcery

Scouring Sands deals 1 damages to each creature your opponents manage. Scry 1. (Look at the top card of your library. You might put that card on the bottom of your library.)